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Also found in: Thesaurus, Medical, Legal, Financial, Acronyms, Encyclopedia, Wikipedia. D 1
2. also d The symbol for the Roman numeral 500.
D 2
abbr.2. day
3. Sportsb. defense
4. Democrat
6. down
d 1
or D(dē)n.pl.d's or D's also ds or Ds1. The fourth letter of the modern English alphabet.
2. Any of the speech sounds represented by the letter d.
4. Something shaped like the letter D.
5. D The lowest passing grade given to a student in a school or college.
6. Musica. The second tone in the scale of C major or the fourth tone in the relative minor scale.
c. A written or printed note representing this tone.
d. A string, key, or pipe tuned to the pitch of this tone.
d 2
abbr.2. diameter
4. down quark
d
(diː) orD
n, pld's, D'sorDs1. (Linguistics) the fourth letter and third consonant of the modern English alphabet
2. (Phonetics & Phonology) a speech sound represented by this letter, usually a voiced alveolar stop, as in dagger
3. (Billiards & Snooker) the semicircle on a billiards table having a radius of 11 inches and its straight edge in the middle of the baulk line
d
symbol for1. (General Physics) physics density or relative density
2. (Mathematics) maths a small increment in a given variable or function: used to indicate a derivative of one variable with respect to another, as in dy/dx
3. (Chess & Draughts) chess See algebraic notation
D
symbol for1. (Music, other) musica. a note having a frequency of 293.66 hertz (D above middle C) or this value multiplied or divided by any power of 2; the second note of the scale of C major
c. the major or minor key having this note as its tonic
3. (Mathematics) maths the first derivative of a function, as in D(x3 + x2) = 3x2 + 2x
4. (General Physics) physicsb. electric displacement
6. (Industrial Relations & HR Terms) a. a semiskilled or unskilled manual worker, or a trainee or apprentice to a skilled worker
b. (as modifier): D worker. See also occupation groupings
7. (Mathematics) (Roman numeral)500. See Roman numerals
abbreviation for9. (General Sporting Terms) informala. defence: I'm playing D in the match this afternoon.
10. (General Sporting Terms) informalAustral defensive play
D
orD.
abbreviation for (Classical Music) Deutsch: indicating the serial number in the catalogue (1951) of the musical compositions of Schubert made by Otto Deutsch (1883–1967)
D, d
(di)n., pl. Ds
![Injuries Injuries](/uploads/1/3/3/9/133912966/199891832.jpg)
D Jd F
D's, dsd's. 1. the fourth letter of the English alphabet, a consonant.
2. any spoken sound represented by this letter.
4. a written or printed representation of the letter D or d.
dd-
(of a molecule) having a configuration resembling the dextrorotatory isomer of glyceraldehyde: printed as a small capital, roman character (disting. from l-).
d-
Symbol.
d'
,Pron. Spelling.
do (esp. before you): How d'you like them?
'd
2. contraction of would: I'd like to see it.
4. contraction of - ed: She OK'd the plan.
D
2. depth.
4. divorced.
D
Symbol.
1. the fourth in order or in a series.
2. (sometimes l.c.) (in some grading systems) a grade or mark indicating poor or barely acceptable quality.
3. a. the second note of the ascending C major scale.
4. (sometimes l.c.) the Roman numeral for 500. Compare Roman numerals.
6. aspartic acid.
D.
2. December.
4. Democratic.
6. Deus.
8. Doctor.
10. Dutch.
D&d 5e Dmg Injury
d.
2. daughter.
4. deceased.
6. degree.
8. Brit. pence.
9. Chiefly Brit. penny.
10. Physics. density.
12. deputy.
14. diameter.
16. dime.
18. dollar.
20. drachma.
d
D
1. A member of the occupation grouping typically consisting of semiskilled or unskilled workers.
2. A semicircle centered on the balk line from within which the cue ball is struck at the start of a game.
3. Semicircle, centered on the balk line, from within which the cue ball is struck at the start of a frame.
Noun | 1. | D - a fat-soluble vitamin that prevents rickets calciferol, cholecalciferol, ergocalciferol, viosterol, vitamin D ergosterol - a plant sterol that is converted into vitamin D by ultraviolet radiation fat-soluble vitamin - any vitamin that is soluble in fats |
2. | D - the cardinal number that is the product of one hundred and five large integer - an integer equal to or greater than ten | |
3. | d - the 4th letter of the Roman alphabet Latin alphabet, Roman alphabet - the alphabet evolved by the ancient Romans which serves for writing most of the languages of western Europe alphabetic character, letter of the alphabet, letter - the conventional characters of the alphabet used to represent speech; 'his grandmother taught him his letters' | |
Adj. | 1. | d - denoting a quantity consisting of 500 items or units cardinal - being or denoting a numerical quantity but not order; 'cardinal numbers' |
D
1d1[diː]N2. (Mus) D → re m
D major/minor → re mayor/menor
D sharp/flat → re sostenido/bemol
D major/minor → re mayor/menor
D sharp/flat → re sostenido/bemol
D
2A.N (Scol) (= mark around 50%) → aprobadom, suficientem
d
2ABBR1. =date → fha.
3. =died → m.
5. (Brit) (o.f.) =penny
D
d[ˈdiː]n (= letter) → D, d m
D for David, D for Dog (US) → D comme Désirée
D for David, D for Dog (US) → D comme Désirée
(= grade) note attribuée à un travail insuffisant et qui équivaut à une note comprise entre 4/20 (pour un D-) et 8/20 (pour un D+)
I got a D+ → J'ai eu 8.
I got a D- → J'ai eu 4.
abbrI got a D+ → J'ai eu 8.
I got a D- → J'ai eu 4.
(British)(formerly) → pennym
D
, dn → Dnt, → dnt; (Sch, as a mark) → ausreichend; D sharp → Disnt, → disnt; D flat → Desnt, → desnt ? alsomajor, minor, natural
D
(US Pol) abbr ofDemocratic → dem.d
abbr ofdied → gest.
D
d[diː]1.na. (letter) → D, d f or m inv
D for David (Am) D for Dog → D come Domodossola
D for David (Am) D for Dog → D come Domodossola
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Here's a link to the initial draft. This is a rough draft I hope would start some discussion and input on!
You can skip to the end to see my 'design philosophy'. I wanted something I could 'plug in'. I really like the Exhaustion special condition so I emulated that to an extent.
The initial feedback is it's too complicated. I need to simplify, which I will do.
First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the 'health' aspect of HP.
I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages 'in the moment' adventuring gusto. I want there to be something that 'sticks' however for getting beat up in combat. Looking at levels and HP, I feel using the 0 HP event brings into consideration the character's level. I want there to be something that reinforces the idea of 'you took a beating'. Right now it feels like once you heal back up, you're perfect. I want something that represents longer lasting Injury.
Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as 'generic' as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion. .
I welcome your ideas! I would love this to be a 'fan-tuned' option.
You can skip to the end to see my 'design philosophy'. I wanted something I could 'plug in'. I really like the Exhaustion special condition so I emulated that to an extent.
The initial feedback is it's too complicated. I need to simplify, which I will do.
First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the 'health' aspect of HP.
I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages 'in the moment' adventuring gusto. I want there to be something that 'sticks' however for getting beat up in combat. Looking at levels and HP, I feel using the 0 HP event brings into consideration the character's level. I want there to be something that reinforces the idea of 'you took a beating'. Right now it feels like once you heal back up, you're perfect. I want something that represents longer lasting Injury.
Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as 'generic' as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion. .
I welcome your ideas! I would love this to be a 'fan-tuned' option.